Tag Archives: theory

October – November 2010

This video reminds me of Unleashed Devices. Installations consisted of a novel idea worked up expertly.

Our final show may be deeper with each piece developed over 1-2 years using formal research / critical thinking.

Our expertise will be limited in comparison, but we can test copiously.

This video looks like Processing / Open Frameworks code has been used / meta-data: ‘undefined video rendering.’

Saturday 9 October
Enrolled, lectures begin Tuesday. 3 people to buddy.

Tutorial with Cate Elwes: 19th. I also wish to consult her re the material. I know where I want  to go, but it needs narrowing.

Monday 11
Another game reference for the paper.

Wednesday 13
Talk: visiting urbanist / CCW reception.

Spoke to Chris Wainwright / Paul Coldwell about my progress.

Welcome presentation / another reception: South London Gallery.

Missed class intro. on calendar, so will see them all next week.

Saturday 16
Site
: one of the SAP weekend participants. More of his work:
Night Sky/Peers
.

Thursday 21
Unleashed Devices, reminded me of Decode, but was new blood.

Fun things:

  • elusive spotlights
  • typewriter with the proximity sensor
  • NISS: information overload
  • sketch drawn of a male / female when the toilets were entered

The last could have been more voyeuristic / privacy compromised via lights when:

  • drier used
  • tap run
  • toilet flushed

Unsuccessful with NISS:  sound / vision partnership:

  • voice recordings / simultaneous text but saying different things
  • would have been ok if sequential, not simultaneous
  • not sure if intentional but did not work
  • some edits play with sound / vision for effect
  • one of my experiments will be on AV but it has to seem deliberate

Some things not working, so we were advised to test / retest for
final show.

Not working: Beat Unboxed (Childhood Remixed) by Matthew Applegate.

He did a talk on circuit-bending as part of the Decode events programme.

Tutorial with Cate Elwes on the research paper.

Met the FT F2F students.

MADA wiki links:

  • I will contact Jem Mackay re my paper
  • Moshe is good with Processing / Open Frameworks

Sunday 24
Facebook networking:

Nicole Struppert take a look at the new museum

Claire Alonge wow, what a building!

Claire Alonge

This is what I found on the site:

Guggenheim commissions fifteen artists:

  • Bill Viola
  • John Baldessari
  • Hanne Darboven
  • Anish Kapoor
  • William Kentridge
  • Jeff Koons
  • Julie Mehretu
  • Gerhard Richter
  • James Rosenquist
  • Andreas Slominski
  • Hiroshi Sugimoto
  • Jeff Wall
  • Phoebe Washburn
  • Lawrence Weiner
  • Rachel Whiteread

Is there a link for some of the art?

Tuesday 26
Symposium: F2F work intro.s.

Some had pertinent skills for the group.

Ed: brief introduction to PD.

Have to get into production / refine focus / channel project.

Discovery / exploration can become a thirst for technologies.

Sunday 7 November
This month is about the paper, yet I used acrylic cutouts to create stop motion backdrops.

After I cut the rectangles I could see the geometric ones did not add to the seascape theme.

Wednesday 10
Finished Thompson, R. (1999) Grammar of the Edit 8th ed. Oxford: Focal Press.

Excellent ‘how-to’ for when I make the video.

Also helped me write about the role of an editor for the paper.

Reading Laurel, B. (1998) Computers as Theatre 6th ed. USA: Addison Wesley

Paper is urgent. Got material from the book and from an interview.

Need field interviews: I have enough book quotations.

Need to review / pull the main argument together quickly.

Paper: progress at last…

  • looking at early draft to see what is usable
  • writing updated argument: easier once I get interview responses to shape projections / support conclusion
  • feedback from Jonathan: how the paper fits into the course – this helped me relax / get on with it / enjoy it
  • field work at last: sent interview to Peter Greenaway / other practitioners

Giorgia is reading The Lion, the Witch and the Wardrobe.

A good blog should be like the wood-between-the-worlds: jumping into pools for an informative experience.

Monday 22
Rewording the interview for clarity, after 1st three responses.

Manovich essay: The Practice of Everyday Life

Sent him feedback:

Claire Alonge
‘The real challenge may lie in the dynamics of Web 2.0 culture – its constant innovation, its energy, and its unpredictability.’

‘hi Lev, just reading your essay: The Practice of Everyday (media) Life.

In your final sentence, I was thinking that the formidable dynamics of Web 2.0 culture in itself is not the challenge, but maybe the challenge is for theorists and historians to quantify and chart them as they unfold?’

His response:

Lev Manovich

‘Correct – although the industry provides plenty of tools to do that – exellent twitter aggregation services used by many computer scientists to study various social dynamics etc. They are the new cultual theorists.’

Thursday 11
Up to my ears in field work for the paper, which is good.

Sunday 28
And so to bed.

12 hrs, 15 mins is enough for today.

I think my paper is finally done!

Tuesday 30
Sent electronic file yesterday and will submit hard copy today.

Now I can resume:

  • my practice
  • the blog
  • the family
  • swimming
  • normality

September 2010

Lego animation: 8 bit trip

Tuesday 14
Trying to research with relatives staying: ‘What are you doing and how long are you going to be?’

It stifles:

  • creativity
  • confidence (help!)

Action:

  • practical experiments
  • admin for enrolment
  • ring round gaming companies

Saturday 18
Another person I could interview: senior programmer for Sony PS3 (from V&A SAP weekend)

Printed questions / addresses so I can proceed with interviews.

Wednesday 29
Almost forgot Yr 7 / 6th Form application deadlines!

Things should settle after enrolment.

June – July 2010

Un-nerving / amazing, shower-heads follow viewers’ faces closely, like charmed snakes.


viewer chooses scenes for final edit (PD)

engranaje.png

Interactive editing:

  • primary edit cuts film into sequences / shots
  • viewer arranges them
  • viewer views final sequence

My research / practice questions concern editing, so this would be a good generic experiment.

However my MA project will be on memory / selective autobiography: does not suit a viewer changing chronology.

Monday 7 June
Finished chapter on interactivity (Processing. Greenberg, I).

200 pps left, mostly on 3D.

Will run chapters 10-12 sketches shortly, re:

  • imaging
  • motion
  • interactivity

Abstract:

  • have been looking at abstracts / how-to links
  • original abstract could work, with a change of emphasis
  • should finish it by Monday

Processing. Greenberg, I:

  • Crunching final pps
  • list all sketches from chapters 10-13 before book return
  • download / run sketches any time / later

Feedback re blog from alumni:

  • Susan Mortimer
  • Ayhan Oensal

It is very enabling to hear the thoughts of peers.

Tuesday 8
Sara’s advice: ‘Don’t put extra pressure on yourself at this stage of the PT course’ is much appreciated.

There is enough to do reading / coding Processing, and the abstract.

Have not seen anyone, as the impetus is on the show / f2f.

Feel like an OL student, only without the chat sessions.

Going to call everyone to say hi.

Wednesday 9
Thinking of the similarity with memory / autobiography:

  • Mine will be a very selective autobiography: a sub-set of memories.

Ed’s session: postponed…

  • had a chat with him re direction
  • action: look at Pure Data

Finished Processing (800 pps):

  • run sketches from chapter 13 / appendices A / B (on 3D and maths)

Lots to do: abstract submission Monday.

Andy talked to me today, which helped: it is to be a starting point; open to feedback / possible fine-tuning.

Thursday 10
Mike Faulkner (D-Fuse) session:

  • work was very now / good for inspiration
  • will send him links for Lev Manovich as there were similarities in some of their work e.g. data

Action:

  • Processing (run sketches)
  • Pure Data (overview)
  • abstract

Sunday 13
Abstract submission:

  • relieved / hope ok
  • it is a starting p0int / can be changed if necessary
  • filling formal section of the abstract was valuable, even as a draft

Now focus on Processing / Pure Data.

Monday 14
Listed remaining sketches from chapters 10-13 of Processing.

Will run them shortly with those from appendices A & B.

They handle:

  • images
  • colour
  • motion
  • interactivity
  • 3D

Useful code to have in library, since Ed said that for what we are trying to do, it will be ok to adapt existing code.

Borrowed books:

  • How We Became Post-human. Hayles, K (she recently preceded Manovich at the Southbank)
  • Computers as Theatre.  Donald, N, useful for paper

Wednesday 16
Ed’s lesson: nearly passed out when I saw motion-tracker on Pure Data:

  • reminded me of Open Frameworks
  • runs off C++
  • no need to learn the language

Processing motion / 3D sketch of cubes turning: pales compared to PD 3D cube spinning with video on each face!

Action:

  • visualise my stop motion .mov files on that cube
  • run last 6 chapters of Processing code

Thursday 17
Ed’s 2nd session:

  • he was helping Rod, which was a good demo
  • sound exercises
  • downloaded PD at home

Action:

  • play around with examples

Will still run code from final Processing chapters, but tempted to jump straight to PD.

Theory from the Processing helped to quickly understand PD terms, e.g.

  • translate
  • z axis for 3D space / 3D motion

Tried out PD, but am going to need practice before I know my way around.

Action:

  • ask Rod for pointers around the library, so I can be quick
  • PD: mess around / get started
  • run more Processing code
  • sort out access to my site www.clairealonge.com

Looked at the exhibition page on the PD site (see images above).

Downloaded Ed’s patches from 2-day workshop.

Saturday 19 – Sunday 20
Ran Processing code:

  • chapter 10 exercises:
  1. need images added
  2. quick to do
  3. good for a personal code library
  • chapters 11-12 exercises:
  1. some gave me ideas how I could add interaction
  2. one of the sketches is a draw program
  3. animation: redraw same box repeatedly with different co-ordinates
  4. we use the same code as the Photoshop authors, which is nice
  • chapter 13 exercises:
  1. 3D with movement
  2. some sketches need appendages from separate files
  3. tried adding classes with limited success
  4. other debugging issues I could not fix.

Tomorrow I will make simple changes: e.g. background colour.

When I started running menu sketches (before reading the book), I could not impose my ideas on the work.

This has changed since grasping:

  • concepts
  • code
  • functionality

Monday 21
First attempts at changing Processing code.

These experiments are simple, but so is code… we have to think low level to get into the ‘mind’ of the computer.

Tried random numbers, found out later that an RGB chart would have been simpler:

  • in the spinning cube sketches I changed the background code from 0 to 10, which changed the colour from black to grey
  • next I changed the value to 1000 which changed it to blue
  • 500 = the same blue as 1000, but 5000 gives a darker blue
  • 10,000 = very dark bottle green, almost black

  • 45 = dark grey… 70 gives a darker grey than 100 but not as dark as 45
  • I can see that 0 gives black, and as the numbers progress to 100, the black reduces to mid-grey
  • 200 = pale grey, but 300 = indigo!
  • 250 = white, but 260 looks black (may be darkest blue)
  • 210-240 = pale grey receding to white
  • 260-290 = black with the gradual inclusion of blue to achieve indigo @  300
  • 310-510 = decrease of black to bright blue
  • 520 jumps back to ‘black’ which is really darkest blue

  • black again decreases to bright blue by 760
  • 770 flips back to ‘black’ blue then by 1000 we are on proper blue again up til 1020
  • 1030 we are back on ‘black’ (full saturation black + full saturation blue)
  • 1500 we are back to bright blue and again by 2000
  • 1900 = darker blue, and 3000, 4000 and 5000 also give darker blue
  • 2000-9000 show various blue shades
  • 9000 = very dark grey but 90,000 gives a different ‘slate’ greyish blue
  • 80,000 gives a darker version of this, and 70,000 even darker
  • 60,000 = light green.
  • 10,000 = darkest green
  • 100,000 = kind of turquoise.
  • 1000,000 = grey-green

Seems no rhyme or reason to this. Will be using the RGB chart.

Tried again adding classes to files (chapter 13) e.g. cube to pyramid to cone to cylinder, but was not able to debug all the errors.

Would like to revisit when I know more code functions etc.

Appendix A had a file where red meteors multiply:

  • tried to change the colour values as per the background experiments above.
  • I got the same colour, but dots instead of meteors, i.e. no light trails (I actually like it better so saved the variation also)
  • reversing the value gave longer light trails, until they were too ‘pixelated’ and broken
  • changing the  second colour co-ordinate value slows the meteors down, but only if you use a positive number
  • if you use a negative number to speed them up, the background colour changes!
  • elsewhere in the code there was a size value which can be changed to get bigger meteors

A nice file for viewer interaction was the tile-drawer. As soon as you make a doodle and release, it tiles over the screen. If the viewer wants to continue their drawing, they cannot. So they learn to do the doodle in one stroke.

The analogue clock reminded me of John Maeda’ s calendars.

The spinning word was a possibility for minimal text additions.

Thursday 24
Yesterday I had feedback on my abstract:

  • useful to help me to focus the paper more specifically
  • I need / value that, as peer comments aid research
  • I have a lot of field work to do, and the hand-in is the end of November
  • It is exciting because my paper addresses an area that seems to have been omitted

Andy was showing us – by example – how to question things, when talking to Elvia: it is such a good way of teaching.

Some teachers teach what they like / what they think. I am happy for the K L students who will benefit from a blend of enablement / discernment / extensive experience & expertise in experimental video art.

Saturday 26
Looking forward to Ed’s concert tonight, to get inspiration for my sound track : )

Monday 28
A change in the programme: several performances before Ed, who was moved to 11-2am with no confirmation of order:

  • Unable to stay, however we did hear some electronic music and saw an interactive piece run with PD and Arduino.

Busy updating the abstract / reading / general catch-up at home. However I will go to the show-build as much as possible this week.

The book: How we became post-human. Hayles, K, should help my research paper. It is of interest since Lev Manovich said before his lecture that she was the greatest mind in modern media, and she was a hard act to follow.

Wednesday 30
Camberwell: helped with show:

  • good experience
  • painting
  • drilling
  • used the ban saw to create a wooden prop for a projection angle
  • made a light-proof / fire-proof container for Bill from a Budweiser can

Wednesday 7 July
Predigital methods of research: sitting in the library reading relevant magazines:

  • I must have a schedule whereby I read the online versions regularly
  • I will shortly use the e-library for my research paper, so that will help me kick-start the habit

Spent time net-working, which gave me inspiration for the paper.

Thursday 8
Supposed to be helping Esme: we had to postpone it as the print area closes at 4, so we went for coffee at the South London Gallery.

She gave me some input for my paper.

Had an informal chat with Andy and Jonathan and looked at the MADA show spaces.

They are cleaning for the external assessor. This is all food for thought.

July 12
World cup closing show last night:

  • reminded me of the need for an interesting viewer experience
  • the animation for the corporate looked like it had been done in Processing, Open Frameworks or Blender, but not Flash
  • we can learn from some ads: those which show some technical achievement and become conversation pieces
  • slow motion footage of emotions in the competition elevated sports photography to an art form, such was its impact

Reading in the garden: less pressure on PT1, yet much to do and I wish to see gradual progress, otherwise it can be frustrating.

I want to schedule the research paper, and there should be some practice too, as some experiments still await execution.

The potential for discovery can take place via technical research, and I have some ideas from Processing samples.

Thursday 15
Group crit:

  • immensely useful
  • about curation of the space
  • work: intrinsic to the use of space

My next step is the research paper, although it will be good to finish current practice experiments:

  • they could be recreational for me whilst I write the paper.

Action:

  • schedule / plan field work

Need to schedule practice too, because the work needs to be finished by July 2011 to give a month for testing:

  • limit the exploration time-line for practice (Esme said she did hers till about March)

Wednesday 22
Rob’s workshop at LCC:

  • can now schedule my own learning / exploration
  • will enable me next year: rather than relying on technician-help
  • if I know it inside out it should succeed
  • need time for the software packages, and to become familiar with the functionality

Thursday 29
Returned How we became post-human. Hayles, K, after making notes for bibliography / glossary.

Andy suggested tactical reading: did not read all chapters because it did not relate to my research paper.

However, she writes on an exceptional level, which was inspiring as I begin to write the paper (did the draft at Christmas 09, but there have been developments.)

Friday 30
Chelsea College of Art Library was holding a book for me:

  • Grammar of the Edit. Thompson, R
  • it will be help my research for the paper
  • it will inform my practice (the video)

May 2010

fountain

One of the sketches from Processing (Ira Greenberg) for which I ran the code

JVM_etc

Java encapsulation chart:
Java development kit
Java runtime environment

Java virtual machine

my stop motion test

vModulator displays multiple frames

From the co creator of Processing (Casey Reas), this work (with vModulator) looks like one of the compositing effects I wish to generate with my train footage / hybrids.

umiaki calendar

orbit calendar

Two art pieces from John Maeda, who taught the co-authors of Processing.

Sunday 2
Reading Processing. Greenberg, I (due back soon).

Natural progression since borrowing the camera:

  • start work on the stills
  • rebook camera
  • rebook stop motion area
  • make shoot at Kings Cross
  • look for the old photo of Loch Ness, otherwise use alternative.

There my old toys at still @ my dad’s house, so I could use those. However, I am aiming for simplicity, so am wary of introducing more elements.

Monday 3
From reading Processing: I see the most useful code for my project will be ‘Add File’ function to import media.

Also: code statements which respond to the mouse position, e.g. mousePressed / Moved / Dragged.

Also: mouseX and mouseY, with radiusX / Y or random(sizeMax), which enable ellipses or rectangles to be drawn starting at the point of the mouse location.

I hand-coded some of the sketches from the book, e.g. razor tooth; randomised particle spray (see images above).

When the result looked different from the book, there were no errors, but one line of code was missing.

Tuesday 4
Symposium sessions today, more tomorrow. They reminded me of my MPR because they were presentations of concepts / progress, albeit nearer their conclusions.

3D: cut acrylic. Lots of acrylic jewelry like the shapes used in the animation. These were intended to be sold, but also they can be incorporated into the video / used for interaction.

Hand-coded another Processing code sketch: 2 pps for one sketch!

Again, what I noticed was that where it did not work, I had omitted a whole line of code in about 3 places.

Part of my previous experience was typing / data entry: how do new coders manage copious intricate code to type? Maybe they paste 99%?

Should have downloaded from the library instead.

Wednesday 5
Symposium sessions: good experience for peer learning / advance preparation for my symposium next year.

Cut more acrylic and thought to use the negative cuts: a form of recycling.

Not sure how this will work though as there is a scale issue with some of them.

Gillian showed me how to use the plastic bending machine.

I had thought from the 3D intro. to use this to make a display system or a lighted box. The bent acrylic looks amazing.

Thursday 6
Helped Esme ink plates. Continued making acrylic layered blocks which may feature in the stop-motion backgrounds / double as items in the installation.

Read some more of Processing, and extended its loan.

Bookings:

  • the amazing Canon D450 again from the CLS (they are letting me have it for one week!)
  • stop-motion slot for next Friday
  • tripod

Action:

  • shoot at Kings Cross: the train to Inverness.

Friday 7
@ Peckham Rd – Esme gave me advice: whatever I choose to do in my project, contextualise it with peer practitioners.

Going to check my peer list and make additions.

Compelled to continue experimenting with acrylic medium, but I have finished the models. The show display system and future projects will include plastic bending.

Made 8 more layered blocks.

Designed final blocks / paper-weights.

The pieces can be an urban background and bridge supports with the train in the installation.

polished acrylic squares

Ran another sketch from the Ira Greenberg book (Processing): it was a simple triangle, but used trig. – easier than plotting the points.

This makes sense, since it was to be an equilateral triangle. Point plotting could easily go off or be broken, whereas trig. calculates everything.

Saturday 8
Ran 2 more cool sketches… multiple curves, using calculus / trig.

Updated night sky / peers / added images.

Replaced MPR rough images with high quality ones taken with the Canon D45o.

Monday 10
Went to Peckham Rd to help Bill with 3D work. He wants to run another projection test, so we went to B&Q to look at strip lights.

Good to see simple things – easily available.

I will help him assemble the light box in wood or acrylic, since he is yet to take the safety induction for 3D.

Cut / sanded more blocks for stop-motion background, installation etc.

Those I made today do not have white acrylic layers, and I much prefer them, so those can be in the installation in some capacity.

However those with white look like buildings so will make good background material.

(Paper weights without the white will be best.)

Tuesday 11
More acrylic work for photography etc. It is methodical, with alternate sanding sessions / trips to 3D.

Made some acrylic jewelry, charms and baby toys (freight): Ira said programming is a ‘craft-based pursuit’!

Downloaded stuff from Ira’s book to run the longer code. Added font to the folder.

This is good stuff to cut teeth on.

Uploaded a screen-shot (see above).

I am learning about object-oriented programming (OOP), in chapter 8.

Hope to break the back of the book before it is due back (800 pps!), and retain the info.

Tutorial with Andy tomorrow, and I am thinking what to bring / say to optimise feedback before he leaves : (

Wednesday 12
Good tutorial with Andy, followed by his MPR feedback e-mail to me. We were also briefed on the research paper.

Helped Esme and Sara then went to 3D.

Filled tutorial form and sent it back. It was uplifting to consider today’s suggestions and affirmations.

I see the value of peer interaction, to build confidence in practice.

I look forward to reading / research to further inform my practice, and open up space for discovery.

From the feedback: leave space for discovery via exploring interaction

Ran some more code from Ira’s downloads at friends of ed. I now have 26 sketches, which will be useful later.

Friday 14
Collected camera from CLS and spent the day in stop motion area.

I managed to make 4 more sequences for the video-hybrid.

It is not set in stone which elements will be in the final outcome, now I am leaving room for discovery.

However, my continued reading, will inform my research, learning and discovery from the art of contextual peers.

Also there may be chance observations / initiatives / alternative developments.

Saturday 15
Busy week in print-making with Esme, and at 3D

Made shots, e.g. ice cream spoons (a memory trigger). They look like the models: translucent acrylic.

Action:

  • go over feedback
  • do Google searches
  • organise pps
  • start research paper: I did a lot of work on it last Christmas, so I hope some of that can be used

Monday 16
Another shoot of models.

Esme told me about a practitioner who separates Photoshop layers between sheets of acrylic.

Had tried animation on top of an acrylic platform with a coloured gel to achieve an underwater effect.

Also I used the platform with no gel to gain height, but now I will try animation and photography in this way.

Can investigate the method using strategic items below the platform.

Sent the 4000 words I did at Xmas on the research paper, abstract / draft headings to Andy, to see if any of it can be developed or not.

Added sites to bookmarks: e.g. memory-in-art, fish-in-art and trains-in-art.

Could not find acrylic-in-art, as only acrylic fronted photos came up.

Will try again to reference it, maybe via the e-library, but it is heartening to think how new the field is.

I need to modify my search because I know there are larger pieces in acrylic, but maybe not small pieces.

Tuesday 18
Laser session: partly successful. The acrylic pieces cut well as always, but I will have to alter some of the shapes.

The other material was not acrylic and burned. I was about to throw them away, but I realised the distressed look can be used decoratively on another project or as gift wrapping ornamentation.

Heard from two of the international Open Frameworks community.

They keep in touch re offers of help with learning Processing.

Nice to see their recent projects.

One of them sent me an online book on Processing.

This will be handy after I return the Ira Greenberg book.

Spoke to an undergraduate @ a different uni who said he is not interested in seeing final shows:

  • thought how profoundly our peer learning connects with our contextual practice.

Received feedback from an undergraduate at this uni, which was very helpful, although I need clarify which image he said ‘really works’.

By sending links / getting feedback, I am already testing my work, and the importance of evaluating and using the feedback is apparent.

Wednesday 19
Went early to Kings Cross for the 12.00 to Inverness… asked permission and was able to take some shots.

A good way of testing is on everyday people, for example if I ask permission to take shots.

They tend to either laugh or listen politely, but today one of them really engaged and wanted to know about the project.

Helped Esme print, and took some shots of the process for her.

Thursday 20
Shot more acrylic multi-storey seascapes before the camera goes back tomorrow.

These are similar to the ones I got feedback from the illustration undergraduate on.

I can see my project featuring these pieces as animation, so I must return to the stop-motion area before we break for summer.

I must get larger pieces of transparent acrylic, hence a return trip to Bethnal Green.

Downloaded images off the camera, and sent Esme low-res. versions via e-mail. I can give her the high res. ones tomorrow.

Apart from repeat / multiple uses from some of the models, they are sometimes being used differently than intended.

For example, organic looking beads can feature in shots / animations as seabed corals.

Friday 21
Squeezed in another shoot before returning the camera, because I thought of a better way to simulate the underwater seascape.

I consider the feedback from Jordan invaluable in saying which images worked best, as I am now developing them.

Also, Esme mentioning the layered art in plastic.

Had already been shooting layers and platforms, but this gave me license to exploit the method: deeper gaps between layers to create the illusion of deep water; a layer of acrylic on top of everything with a blue gel, which creates an underwater effect.

Thursday 27
Anna Milsom’s talk:

  • layered presentation
  • multimodality (different systems)
  • ‘thick’ translation (many footnotes?)

The layers were a good way of tracking back through previous versions of the same item (translations of Cuban stories).

They were coded in Director, to be used via keyboard arrow keys.

There were pointers for PhD research methods from her and Professor Paul Coldwell.

Added these to my lectures page, and will send her a project we discussed (re scene jumps).

Facebook: one of my night sky peers added some videos, and one in particular echoed my paper in terms of how interaction changes narrative.

Cultural Analytics: Lev Manovich

1 Mondrian+Rothko.XbrightnessMean.Y_saturationMean.images by culturevis

2 manga.first_10_titles.Xstdev.Yentropy.10000w by culturevis

3 Vertov.1_ThreeSongs.2_Eleventh.3_MWMC.shot_types by culturevis

cultural analytics chart selection 3 by culturevis

5 kh1_wh_1fps_YZ320_2250frames by culturevis

1 Mondrian and Rothko
Comparison between 128 paintings by Piet Mondrian (from 1904-1917 period) and 168 paintings by Mark Rothko (1934-1970).

X axis – brightness mean
Y axis – saturation mean
2 One Million Manga pages

3
Top:
Three Songs About Lenin (1934)
Middle: The Eleventh Year
Bottom: A Man with The Movie Camera (1929) Film shots manually classified using 6 shot types types: normal shot, intertitle, multi Image, object animation, animated intertitle, multiple exposure. A single bar represents one shot; bar length = shot duration; bar color = shot type.
Order of shots: left to right.
Grey color = normal shot type.

4 Time Magazine covers

5 Video game traversals

Dr. Lev Manovich
Director, Software Studies Initiative, Calit2
software studies
Professor, Visual Arts Department, UCSD
visual arts
Professor, European Graduate School
e g s
Visiting Professor, De Montfort University
d m u

lab
web site
blog
image 1
image 2
image 3

Mailing address:
University of California, San Diego,
Lev Manovich, Visual Arts Department,
9500 Gilman Drive. #0084, La Jolla, CA 92093-0084, U.S.A

Lecture
March 8, 2010
London South Bank University
Dr Manovich was preceded by Professor Katherine Hayles, whom he credited as being the greatest mind in media. She discussed the subjects of deep attention, hyper attention, accelerated life, slow life and the ocean of data we now swim in. She is the author of the award-winning book: How We Became Posthuman: Virtual Bodies in Cybernetics, Literature and Informatics.

Outline of the talk by Dr Manovich, taken from software studies

1 Rise of visualization of culture
Information visualization as a key new techique for representation appropriate for information society – and also (if it’s interactive) a new technique for thinking.

  • simultaneos development of www and infovis in early 90s
  • 2004-: Processing + availability of large data sets + APIs
  • 2 What is visualization?

    • reduction – use of graphical primitives
    • layout which reveals patterns
    • humanities visualization – creating layouts from actual media objects, as opposed to representing them via graphical primitives (no additional metadata is added)

    Techniques:

    • gather (Time montage)
    • highlight (Anna Karenina, Hamlet) / continuity between a “full” media object and visualization/diagram
    • sample (gameplay montages, Time slice, folder: Vertov sample)
    • calculate (folder: Vertov averages)

    Is this visualization?
    Culture visualization today – usually visualization of metadata about artifacts and process ( see visualization of social networks at visualcomplexity.com). In contrast we want to show relations between actual artifacts .

    Shall we call image graphs and other techniques which involve arranging images (or their sample) in particular ways “visualization”? If we assume that the core principle of visualization is not reduction and (therefore) use of vector primitives such as points and lines (which also form the language of diagrams and sketched in art) but rather the arrangments of elements in a layout which shows patterns/ relationships between elements, then the answer is yes.

    Note also that if normal visualizations consist from symbolic signs (vector elements which stand for the objects and which signify through an agreed code), “direct visualization” uses objects themselves.

    Therefore it does not involve signification or reduction (in that direct visualization parallels figurative art which also does not signify real-life objects through signs but represents them in detail, and which also communicates meaning through layout – traditionally called composition.) But while the goal of figurative art is communication of meaning, visualization only shows patterns – it’s up to the researcher to interpret them as meaningful.

    20th century cultural theory and media art often focused on close reading of media – zooming in and slowing it down (think of “24 hour Psycho”) But after media explosion (social media and archives digitization) we need to learn how to zoom out, fast forward, compress (visually), summarize – so we can make sense of vast cultural landscapes.

    Visualization dimensions:

    • functional – aesthetic;
    • using established familiar methods – inventing new methods
    • Lots of artistic visualization is purely aesthetic – I.e. It’s not trying to reveal patterns but only uses visualization principle of deriving images from data to make abstract art.

    Where does culturevis fit in? Ideally we want to be both functional and aesthetic (find forms which best express the particular artifacts and cultures), (examples of my different visualizations of Vertov shot lengths). However if we want to be able to compare many artifacts, we need to use the same technique.

    We can use Pierce’s signs classification – icon, index, symbol, diagram – in relations to visualization. This scheme describes the types of relations between a sign and a referent. But we can also add a new dimension which describes “how much” a sign represents, so to speak – does it show more or less information about the referent, and what kind of information?

    Normally, we think of visualization (i.e. a representation which uses vector elements) and a realistic image (a photograph or a painting) as opposites, one representing the bare minimum structure of an object and the other representing the object’s sensorial appearance in detail. But if we look at them using our new “how much and what is represented” dimension, we see that there are all kinds of intermediate cases. Therefore realistic representation and vector visualizations are just the extremes of a continuous dimension.

    At the same time, there is a qualitative difference between Marey’s chronophotographs which diagram motion and visualizations which may represent relations which are not directly visible (such as economic data) – so on this dimension indexical diagrams (such as Marey) and visualizations are different categories.

    3 Cultural analytics: data analysis + visualization
    Add metadata (via manual annotation and/or automatic analysis), then visualize

    Some of the key advantages of this method:

    • automatic analysis + “image graphs”:

    1) understanding meaning and/or cause behind the pattern (for instance, a repeating movement pattern in Vertov is sometimes due to parallel montage, but in other cases its not)

    2) revealing additional patterns (for instance, changes in communication techniques across Time covers)

    • visualizing (analog / continuous) cultural dimensions which can’t be adequately described with language (which uses discrete categories)
    • visualizing continuously changing qualities over time

    particularly useful for 21st century motion graphics and films, but also opens a new direction for understanding 20th century cinema / rhythm / time series analysis

    example: movement pattern in “11th Year”
    example: Time covers (change over a longer period)
    example: US, French and Soviet 20th century films: comparing shot lengths

    4 Beyond categories: aggregation without structure
    Latour’s arguments: tracking and representing aggregates of objects, without the need to go to another level of model, structure, etc. (“Tarde’s idea of quantification” in Mattei Candea, ed. The Social After Gabriel Tarde: Debates and Assessments.)

    Extending these arguments to culture visualization:
    from categories (i.e. genres, historical periods, etc.) to a multi-dimensional space of features where we can see objects forming distributions and clusters.

    Latour: “we should find ways to gather individual “he” and “she” without losing out on the specific ways in which they are able to mingle…. But never in some overarching society. The challenge is to try to obtain their aggregation without either shifting our attention at any point to a whole, or changing modes of inquiry.”

    Similarly, we need to get away from the standard distinction betwen an individual cultural artefact and larger categories, be they “cultures,” “genres”, etc. We need new ways of studying aggregates – bottom up ( which is what data analysis + visualization make possible.) Here the ability of computers to keep tracks of large volumes of data and navigate through the data at arbitrary zoom levels without the need for aggregation, simplification or averaging becomes crucial. (Rather than seeing Manga space as a map consisting from a few distinct regions, we can show every single page and observe patterns of continuous change across this space.) Modern computing allows us to analyze, record and represent “individual variations” (Latour) of billions of entities – thus making possible for social and cultural sciences to become truly scientific in a way still inaccessible for natural sciences (because their entities – such as gas molecules – are still too numerous for computers to represent individually and therefore they have to use general models to represent their structure and behavior.

    “Structure is what is imagined to fill the gaps when there is a deficit of information as to the ways any entity inherits from it’s predecessors and successors.” (We still have the problem of mapping exactly this information. However we can at least start by refusing structures such as “genre”, “period” etc.)

    “Individual variations are the only phenomenon worth looking at in societies for which there are comparatively few elements.”

    visualizations_vs_categories folder

    • example: Manga analysis
    • example: modernism folder

    Latour: “through the ease with which we can navigate a datascape, we manage to interrupt the transubstantiation of the aggregate into a law, a structure, a model and complicate the way through which one monad may come to summarize the “whole.”

    “But the “whole” is now nothing more than a provisional visualization which can be modified and reversed at will, by moving back to the individual cimponents, and then looking for yer other tools to regroup the sane elements into alternative assemlages.”

    “The whole lost its provilleged status: we can produce out if the same data points, as many aggregates as we see fit, while reverting back at any time, to the individual components.”

    Do we still need discrete categories?

    (End of talk outline)

    Rather than transcribe my notes, I included the outline above. However there are additional points I wish to add. He made reference also to the following items:

    • Blue Brain Institute, Switzerland.
    • the language of cultures
    • various forms of sampling for analysis for game play, books, films and magazines, e.g. line trends, rendering whole book on one page and using colour highlights, line graphs, time slice via ImageJ – see images link, above
    • functional and figurative visualization, where figurative is more aesthetic and functional can be bar charts. Ideally we would find both forms to express cultural artifacts and gradual historical changes.
    • visualising of databases
    • digitizing of media archives
    • objective / non-objective data samples
    • there are 1 billion messages sent daily on Facebook
    • our analysis systems currently resemble close reading, but in order to develop we need to ‘zoom out’ (think: Google Earth.)
    • The soft version of his new book: Software Takes Command is available to download from his website link above.

    Reply from Dr Manovich to my e-mail:
    Claire

    Thanks very much for your nice comments and for adding links etc.

    the key URL at the moment is culture vis

    We did not add anything to shot lengths data for 1100 films but we
    gave thought about adding aditional info along the lines you suggest.
    Everything takes time and since my lab us ting, I had to be strategic
    about how much work too put into every project. The prolem with this
    sample is that it corresponds to film canon as defined by film studies
    people so it’s quite biased. So I did not want to spend lots of time
    working with this data set.

    Best
    lev

    Extracts from my mail to him:
    Dear Lev, just to thank you for your stellar presentation at the Southbank

    I found your systems of analysis helpful to my research on more than one level.

    I found it surprising that some of the audience was difficult, especially since the final comment related to the generic nature of statistic collection which is universally accepted already, and yet your methods lead to interesting and useful quick views at cultural usage of new media, which in turn of course informs future media design and planning.

    There was not much time for questions at the end of your talk, but thank you for answering my question about the content of analysis in your upcoming book. In addition, I wanted to ask you with reference to your graphical data on the shot lengths of films from 1950 – 2008: have you considered adding another dimension to that data, namely the popularity of the films? Is this at all relevant to data collection and cultural analysis, or do you think that aspect is sufficiently noted via box office sales and Oscars?

    I have noted various links from your online info and videos. It has given me plenty of reading and scope for research.

    I am reading MA Digital Arts at University of the Arts, London, Camberwell College of Arts. Currently we are studying real time software with sensory information via electronics circuitry.

    Claire Alonge BA(Hons) Design

    Digital Pioneers

    Ben_Laposky_Oscillon Oscillon 520

    Ben Laposky: Oscillon 40, Oscillon 520

    Desmond_Paul_Henry_untitled Georg Nees, 'Plastik 1', 1965-8. Museum no. E.61-2008. Given by the Computer Arts Society, supported by System Simulation Ltd, London

    Desmond Paul Henry, Untitled    Desmond Paul Henry, Plastik 1

    This historical tribute to digital art over the last 4 decades or so was curated and shown at the V&A to coincide with Decode: Digital Sensations.

    Digital Art Practitioners

    • Manfred Mohr: images in type
    • Harold Cohen: he would sign the credit to the program Aaron for his works, e.g. Amsterdam Suite
    • Paul Brown: he worked on the sound /light shows for Pink Floyd concerts
    • Roman Verostko: algorithmic lines drawn with pens and brushes
    • Mark Wilson: he was interested in the relationship between control and chance
    • James Faure Walker: digital painter based at Camberwell
    • Ben Laposky: his work shows the origins of digital art, e.g. Oscillon 40, Oscillon 520
    • Desmond Paul Henry: his work looks like typical algorithmic art but better
    • Georg Nees: his work reminds me of a cross between printed circuit boards and the cylinder head from a combustion engine

    New term

    Had not done as much of an abstract as I thought. I had sent some writing ideas to Andy to see which were current, valid, stimulating etc… that is all. I can continue reading till the abstract is almost due, so the choice / shape of my question will be more informed.

    Reading Hamlet on the Holodeck, and started writing notes. Went over the ideas I sent to Andy earlier to see which seem viable: about 3 out of 8. I can get feedback and decide, then construct the abstract by February. With my reading / theory going ok, it is my practice I want to push ahead with via Dragon video tutorials and sessions with finalised models.

    Hamlet on the Holodeck: the therapeutic benefit of novel reading is multiplied, as we are given storylines, characters and examples.

    Another light-bulb moment, I believe I have a shape for my research thesis question. I had hoped to use either something about narrative or something about editing: now I have a question about how one will influence the other in the future. I will write the abstract shortly, and sketch headings for the main body.

    Finished the book, and added final quotations to my bibliography. Some of these can already fit the draft headings, so parts of the thesis will be straightforward to flesh out. If it is accepted in its current format, I will be able to pay attention to my practice!

    Started Mythologies. My thesis is taking shape.

    Wednesday 13 Jan
    Useful catch-up chat with Andy about the progress. It has been hectic for staff and FT, and the adverse weather adds pressure to their schedule. Peer learning can lapse, but there is plenty to read and do on the project. I have not managed to go to the 3D area, but will shortly try to catch up those visits to ask advice from technicians.

    The PT catch-up was enabled me to work with confidence. Attended the CCW BoS meeting which was interesting, and went to the lecture by David Cross on the Shift Festival. Slumdog Millionaire: the methods of editing, photography, use of colour and music were of interest, partly because of my thesis and practice.

    I am behind with my practice, although I watched a good video on stop-motion basics. I have been busy on the thesis unable to progress on the practice. Hopefully I can make headway this week. I will watch another video tutorial on Dragon and make contact with the stop-motion and 3D technicians. The technician booked a laser session for me which I think clashes with the FT MPR. I will find out tomorrow.

    Synopsis of the first term

    Points that struck me
    I have learned a lot since starting in Sept, partly from the reading list and online searches, partly from lectures, workshops and seminars, but also from other students, i.e. peer learning. One thing that has really informed me has been help from technicians.

    Chats with lecturers have had just as much impact on me as their lectures.

    I had hoped to include interactivity in my project, but it was not essential as the basic question related to an editing and hybrid experiments.

    As much as I enjoyed the Decode exhibition electronic workshop with Leon, I wondered if that kind of work expected from us. I had a chat with an MA student from a different pathway. He said “Are you a coder? What do you enjoy doing?” So my work should consist of what I like.

    A little code can go a long way, so I will try to find a mode of interaction which is novel. If it does not affect the scale of work much, I will execute it as an added stimulus.

    The second of two options for interaction is for viewers to use their finger to lead plastic fish across the water video (the first was a movement sensor which caused the fish to swim away if people came near, inspired by a piece where there were ripples if you came near). The finger idea is feasible on a screen but would require a back-projection. These things will take learning and hopefully will be practicable within the time.

    As we break for Christmas, I will do some reading and look at a research question for the thesis.

    If we are to engage in critical practice and critical writing, we must utilise critical thinking. Moreover, at least for the duration our thesis, we can be media theorists.

    Hamlet on the Holodeck: one thing that strikes me in the first chapter is the fact that you can use the holodeck without knowing how to read, and reading was always out of reach by the illiterate population. In theory the holodeck can be used by computer-literate illiterate people, which could raise questions of privilege. On the other handeveryone has the right to information, which is why web-designers are now expected to design for the partially-sighted and the hard-of-hearing.

    The concept of holodeck could affect the mentally vulnerable with the adopted personas or virtual environment and risk of hallucinations! However, Janet Murray said that VR has been found to be effective as psychotherapy. Hamlet on the Holodeck, p170.

    The Decode gallery guide contains useful quotations for my bibliography. My favourite piece was the weave mirror. In his interview, he stated he uses crafted things for interactivity. I had been thinking if and how to incorporate interactivity via video projection.

    His mentioning craft reminded me of sensors which I can use with some of my pieces, instead of the video.

    The brick facades are different and would ideally be viewed via rotation and not handling. There are lots of links for the artists. I must make at least one return visit in order to see three pieces outside of the main exhibition. They are running workshops in February, which I hope to attend.

    Typed the notes from Leon’s Friday workshop (see software notes), but it pains me I was not able to get to Monday’s since the theme of proximity sensor is relevant to my proposal. I hope to catch up that learning a.s.a.p. I hope to amalgamate various tags, more towards the writing aspect actually than the project.

    Spent some time reading my blog. Added notes where project has become more coherent e.g. at the end of Development.

    Need to read Hamlet on the Holodeck and work on the models before the new term. It would be good to rephotograph them and add to Flickr. Must read the last 4 out of 12 blog pps and check the links.

    Saw a bit of Matrix Reloaded and it reminded me of Hamlet on the Holodeck. Read my Bibliography / glossary page and 1 more page to read, then the blogroll links and early posts. Need to speed up my book reading if I am to get through more on theory and critical research.

    The nature of narrative is very engaging and immersive. So it is easier to read a novel or autobiography than reference books, self-help books or manuals. The latter are arranged in a logical structure but lack the coherent thread of fiction (Lev Manovich says something about this too in Language of New Media, see Bibliography.)

    There will be an autobiographical strand to my video narrative.

    My research thesis will lean toward the nature of narrative, as described by new media theorists, and with a slant towards my project question. I have noticed some observations on narrative in Hamlet on the Holodeck. Some of these are self-contradicting and some I tend not to agree with, but it is a topic which relates to my project.

    New term starts tomorrow, and I need to find my earlier abstract. I have read my blog as planned for the break. I hope to break the back of the reading list. For my practice, I need to finalise the models and do the Dragon video tutorials. Hope to book some Decode sessions at the V&A.

    Did some work on the abstract: continued reading Hamlet on the Holodeck by Janet Murray, and added to my Concepts which will be a start for the chosen thesis.

    26-28 November 2009

    Wednesday 26
    Cut / drilled acrylic pieces for engine / figure animation.

    Research lecture / the one about the paper: both gave me ideas / clarity. Added notes to practitioners, development, lectures and good practice.

    Illustrator work for next laser session.

    Friday 27
    A spider running on the floor: my husband waved his hand 3 feet above. Where he moved his hand, the spider ran, perhaps it was fleeing from the shadow. Fish animation: people could use their finger / electronic rod to direct the fish. I have seen a touch screen where you could drag pictures bigger with fingers at opposite corners.

    Rob’s lecture / workshop on open source: he is very knowledgeable.

    3D: cutting / sanding.

    Models? my background is tactile e.g. collage. I have wanted to cut plastic for 2 years. I need something for stop motion.

    Next phases:

    • simple video sequences for narrative.
    • animation
    • hybrid / edits.

    Friday 28
    Fruit Shoot tops = hub caps for train wheels look great but hide detail underneath so I will remove the buttons with numbers.Went to

    3D: sanded tops flatter. It is a great modelling tool and the 4th machine I can use independently. I love making, although I enjoy software too. Need to watch the schedule though.

    Illustrator: checked drawings can fit acrylic pieces.

    Library induction ♣ 2: I can now use the e-library.

    19 November 2009

    Thursday
    Typed notes to blog and juggling: the surgeon wants Giorgia out of school for 2 weeks. I wish college insurance allowed children entry…

    My thesis will probably raise a question re editing. I may focus on the blurry nomenclature for the various edits, and the subsequent confusion when edits are miscalled. There needs to be standardisation in editing language. See Concepts.